A cheerful ex-military engineer with a painful past.
This is a demo character to test out ways to make things look cooler.
|Unarmed Attack (Punch)||Skill+1,STR+ 2||1d6||–||–||Cyborg arms are STR 12 for attacks.|
|Piston Harpoon||Skill+0,DEX+1||3d6+ 4||225||8||x2. Shaft telescopes out from arm to 3 meters. Ignore half enemy armor|
|Heavy 10 mm Revolver (HEAP)||Skill+2,DEX+1||5d6-4||150||8||6 HEAP bullets. Ignore 5 enemy armour. He often fires both guns at once with a – 2 Mod. Each one has a Gyrostabalizer and a H.U.D. device giving a + 2 Mod to all ranges. A Speed loader helps in re- loading|
|Grenade- Smoke||Skill+1,DEX+1||–||15||6||X8. 6 meters of – 2Modifier.|
|Grenade- Stun||Skill+1,DEX+1||3d6||30||9||x4. 6 meters blast, Use Damage as – Mod to enemies END check. Fail=stun.|
|Armor Combat||–||–||300||11||Armor =12, weighs 18 KG|
|Armor Ablat||–||–||75||9||Armor =1, Plus 6 Vs lasers. Under Combat Armor|
|Armor Cyborg Arms||–||–||?||8||Armor=2 each, 4 total added to Combat Armor and Ablat= Total Armour 17|
|Drug Adrenilizer||–||–||150||10||x2. A dose is like 10 hours of sleep. Can function for 30 hours. Then Crash.|