The galaxy is a dangerous place and no one knows that more than an Ex- Marine. The stated Law Level (LL) is where it is illegal to carry. This list is from the most restrictive Law Level to least. Please see the Wiki Page What We Wear found HERE
(LL2)First and fore most is Jies main weapon Black Betty. She mustered out with this Laser Carbine and 10,000 credits to her name on Mertactor, one of the last planets of the Imperium that boarders a vast frontier called District 268. Black Betty’s info can be found HERE, but the basic numbers for using her are as follows. Shooting from the hip is +4 (Skill (laser Carbine)=+ 3, DEX=+ 1). While Aiming, use (Scope=+ 1, Aim=+ 1) +6. Remember, every minor action spent Aiming adds another + 1, also an Effect of 6 or higher will blind the target if they don’t have glasses. Damage is 4d6+3.
(LL5)The Unguin’s Princess crew all have access to Snub Revolvers The facts and statistics can be found HERE. Jie uses these with Gun Combat ( Slug Pistol ) Skill+0, DEX+ 1 for a total of +1. If she takes the time to aim add in Aim+ 1, Scope+ 1, for a total of +3. It uses the range table of Shotgun and it’s ammo is variable. With H.E.A.P. rounds (the most commonly used by the Ex-Marine) the damage is 3d6-2 and ignore 3 points of enemy armour.
(LL7)The Mauler type Shotgun (PG.73,CSC) uses a pistol frame and is known as a shotgun revolver. It uses the range table of Pistol and an Auto mode of 4. Using ‘Shot” ammo this beast ignores the enemy Dodge Modifier but all enemy armor is X2 better. It uses the Gun Combat( Shotgun ) Skill + 0, DEX+ 1 for a total of +1 however, Jie owns 2 of these and often strikes fear in to the hearts of her enemies by shooting off both at once, incurring a – 2 Mod making 2 attacks at -1 . They have a FOF safety and a secure weap feature both tied the crews’ personal Medi-Scanners. The recoil is offset by gyrostabilizers giving it a 1 and it can hold 6 bullets costing 20 credits each. Damage is 4d6 (if using the auto mode damage is 4d6+4 and uses 3 bullets at once. It weighs 1.5 KG.
(LL8) After a sneak attack by some Hammer wielding Sword Worlders, Jie commissioned the ships Engineer, Grim, to make her a Hammer of righteous vengeance. This Pneumatic Hammer is based off of the Piston Fist (Pg.41, CSC) theory and was cobbled together using the Frankenstein Method of the Imperial Army. It uses the Melee ( Blunt Weapon ) Skill+ 0, and STR+ 1 for a total of +1 attack modifier. Its heft is 1, and after 5 hits it reverts back to just a normal Sledge Hammer. Upon impact, compressed gas will shove a dense alloy inner head forward, causing slightly more damage 3d6+2. It weighs 4 KG.
(LL8)A short, single edged, heavy blade used for close-quarter combat. A basket hilt protects the hand and a torso scabbard holds these two weapons on her back. She uses her Melee Skill (Blades+ 1) and STR+ 1 for a total attack modifier of +2. The damage is 2d6+4 . Each of her swords weigh about 1 Kg, has a – 1 heft and costs 100 Credits.
(LL1)The stealth dagger was a loaner from Taeva that Jie conveniently forgot to hand back. Vat grown hardened bone covered in high density mock-diamond and sharpened to a mono-molecular edge this invisiknife is very hard to spot (- 4 to detect using normal methods.) Using Melee Skill(Blade)+ 1 and STR+ 1 for a total of +2 to hit with a 1d6+2 damage. It usually costs 175 Credits and weighs next to nothing. She keeps one in her hardened combat boot. Remember, undetectable weapons are illegal at Law Level 1 and above so Jie will be hiding this.