GUN FIRE Implants

More human than human...but more of it.

Category:
material
Description:
Bio:

MUSTER OUT COMBAT IMPLANTS
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Subdermal Armour: Adds a mesh of ballistic fibers to the skin and reinforces the bones, giving the character extra armour. Subdermal armour stacks with other protection.

TL 10 Armour 1
TL 11 Armour 3

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Physical Characteristic Augmentation: A character’s Endurance, Strength or Dexterity can be increased in various ways, from replacing motor neurons with faster synthetic cells, to reinforcing bones and replacing organs with tougher vat-grown clones. Augmentations must be purchased for each characteristic separately.

TL 11 Characteristic +1
TL 12 Characteristic +2
TL 15 Characteristic +3

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Skill Augmentation: The character’s nervous system is rewired to be more suited to a particular task. A pilot might have his reflexes and sense of balance improved; a broker might be made capable of controlling his pupil responses and smelling the pheromones and skin salinity of the other party. A skill augmentation gives the character a +1 to the dice roll when using that skill. A character can only have one skill augmentation and must first possess that skill to benefit from the augmentation.

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GUN FIRE Implants

Demonstration site Hammerfe77