Concealed duty carry, 9mm pistol
Ship board, 10.8mm Snub pistol
Vehicle carried, 6.8mm Advanced assault rifle
Concealed duty use
TL11 Trauma pack 0.75kg Cr2500
The trauma pack is one of the most useful devices carried by battleﬁeld medics. It is small satchel of chemicals and drugs used to pump life back in a wounded body. Unsubtle and deadly in multiple doses, the chemicals can make a soldier ignore wounds for a few hours – hopefully enough time to get him to a proper medical facility. The use of a trauma pack requires a Medic throw 8+ but will give a wounded character back a temporary 1d6 Endurance. This Endurance can be used to bring a technically ‘dead’ character back from 0 or less Endurance (so long as the new total is above 0), so long as they suﬀered their last wound within 30 seconds. This regained Endurance lasts for 1d6 hours – at which point it vanishes, potentially killing them. A character can only beneﬁt from one administration of a trauma pack per day. Higher technological versions of the trauma pack are not any more eﬃcient, merely lighter.